Wednesday, 14 March 2012

Cover Letter

In reference to your advertisement in the job role as game designer, I would like to be considered for this position. I feel I suit the responsibilities and requirements you have listed and that I would fit well in this job role. I am confident in my abilities to make a positive and productive contribution to this company. I am very passionate about my work and I work consistently to produce high quality work in a punctual manor.

Having recently achieving a degree in Game Development, I have the skills necessary for this role. I am also very adaptable and eager to learn. to expand my knowledge and skills, I enjoy to work with a productive team of similar interests that contribute towards a well produced final outcome.

Friday, 9 March 2012

Curriculum Vitae

Curriculum Vitae
Personal
Name: Matthew Paul Fenn
Address: 211 Victoria Road
             St Budeaux
             Plymouth
             PL5 2DQ
Telephone No: (01752)******
DOB: 24/09/1992
E-mail: MTHgaming@gmail.com

Education
2004-2009   Tamarside Community College
                   Trevithick Road
                   Plymouth
                   Pl5 2AF

Qualifications
Certificate of Secondary                         
English                      D
                                                            English Literature       D
                                                          Mathematics               D
                                                           Additional Science       D
                                                         Science                      E
                                                         Religious Studies        E
                                                        Digital Applications       Pass

Training
Work Experience – Matalan

During my week of work experience I undertook many different experiences through retail including; price checking, adding memberships to the computer database, assisting customers, restocking shelves. I thoroughly enjoyed my time in work experience and was praised for my attitude and hard work by the staff.

Further Education
Plymouth College Of Art
2009-2010                     
                           Certificate for First Diploma in Art & Design
                           Certificate for NCFE Level 1 in Creative Craft using Drawing & Painting

2010-Present       Interactive Media & Game Arts(Two year course)
                          Certificate for NCFE Level 2 in Creative Craft using Digital Imaging  


Personal

I’m currently looking for a part-time job to work around my college hours. I currently attend college on Wednesday, Thursday and Friday from 9am to 5pm, however this could be subject to change.
I’m adaptable, enthusiastic, flexible and punctual. I’m eager to learn. I hope to work alongside a hardworking and enthusiastic team of colleagues.
I currently live at home with my parents and my two younger adopted siblings.
I am currently looking for any type of part time employment and really hope you will consider me for any vacancies you have now or in the future. 

Thursday, 5 January 2012

Personal Statement

I would very much like to study on this course and continue with my studies in gaming and game design which ultimately is also a stepping stone towards my most desired career choice in the Video Gaming Industry. Over the past two years of my course, my passion for game development and the desire for a career in the gaming industry has grown. I have always been passionate about gaming and intrigued by the development behind it. I am interested to see how the design and development process of games progress, learn how the development of games evolves and evolved over the years and finally to learn the skills necessary in a design-based career. What really inspires me is the ability to begin with ideas and progress those ideas to the final outcome of a game.

I am very inspired by concept art and this is something I would really like to explore within game development. I hope to learn this and develop my own concepts throughout the course. I am however interested in many other roles within the industry, including the role as a Games Tester, Sound Engineer, 3D modelling, Game Design (World, Level, Content, and system) and Game Journalism.


I enjoy playing games in my spare time; it’s my favourite hobby. I’ve played games since I was very young and on many different consoles such as the Playstation, Xbox, PC gaming and Nintendo consoles, so my understanding of consoles, their games and the Gaming Community is excellent. The prospect of turning my favourite interest and hobby into a career is exciting and something I’m prepared to work hard at.

I have thoroughly enjoyed 3D modelling during my current course in Interactive Media and Game Arts. It’s been very interesting, inspiring and, most importantly, enjoyable to learn. I feel I have gained a great sense of accomplishment from this module. Creating a 3D Urban Street has really sparked an interest within 3D design and has encouraged me to pursue a deeper interest in 3D Environment Modelling. I would love the opportunity to work in this area further, developing my skills to a professional level.


The great thing about game design is the ability to combine different aspects within your work. I would like to develop and combine my concept ideas with the 3D modelling aspect of the course. During my 3D Modelling module, I learnt the skills to illustrate quick concept drawings of how I intended my final model to look like. This really helped me explore my design in a different aspect, allowing me to make necessary changes for a positive final outcome.

I enjoy watching a lot of films, with my favourite genre being Sci-fi, futuristic films. A lot of Sci-fi films inspire me throughout my work and have affected the outcome of my recent 3D modelling work. I like being able to look at things from films and games, to be inspired and to be able to fit some of those ideas into my work.

Some of my favourite video game companies are BioWare for their very popular RPG, story driven games such as Star wars KOTOR and ongoing successful series, Mass Effect. Capcom for their popular survival horror Resident Evil series. Bethesda for their popular open world RPG, Elder Scrolls series and many more companies. Over the years of playing games from these companies, it has made me continuously interested in their development of games and my desire to be part of that production for a company.

Although I have explored my favourite aspects of gaming design and what I would like to specialise in, I would also like to say that I enjoy all aspects of this subject, learning the skills that will prepare me for a career in Gaming and also being in an environment that I am familiar with where I can share my interests with other students who wish to follow similar paths.

Wednesday, 14 December 2011

PPD Report

PPD was all about the skills, information and the preparation that would be required of me to progress into employment or higher education.This unit revolved around the research of the types of careers we would want to progress into and working towards a portfolio, development of personal presentation and communication skills. I was required to gather information, evaluate and prepare information that supports my career choice and progression goals.

I begun by researching for atleast three possible career choices of your desired choice for whatever career you were  following or wanted to follow. For my career path, I am hoping to get into the gaming industry as a possible game designer. The gaming industry offers a lot of job opportunity's that interest me so I gathered more than three relevant career choices for my task. I feel this was a great start for the unit as I had begun already with a goal in sight. I had alot of choices of jobs within the gaming industry that interested me.

My next task involved looking into any development and improvement and then to complete an action plan for my Personal development. My action plan involved what my most desired achievement was and how I was going to go about to achieve it. I planned together that my first achievement would be to finish further education and move into higher education, I hope to finish my education with a degree in game design. After I finish my education I hope to start moving into the gaming industry, looking for work. I can't guarantee I will be able to jump straight into game development. So I hope to do some work maybe as a game tester first, and then use this as a stepping stone towards my more desirable job.

I had to source course information from atleast three higher education providers. This is what a great step to take a look at what different desired courses had to offer for what I wanted to learn and how it would affect my future career.This was also a great way to look at my options and break down which had the best to offer and was most appropriate for what I wanted to achieve.

I had to research through portfolios from several people. I mainly researched into the other people's work around the same interests as me. So I mainly researched into people's work involved in game development, 3D modelling, concept artwork. By researching through other peoples work it help gather an understanding of  how others layout and organise their portfolios, this in turn will help to understand how I met want to present my work through a portfolio in an interesting way.

This process of thinking about my future and what I want to do for a career has helped me alot to set a path of how I plan to achieve this ultimate goal. Researching into higher education courses that will help me develop the skills necessary to work in my desired line of work. 

Companies I'd Like To Work For

Bethesda


Bethesda have created some of my most favourite games to date such as the Elder Scrolls series. I am very inspired by their work and their development towards their games, and would be very interested to be a part of their team, to have the chance to be aboard the team to be a part of the development process in their games. I am very interested to see how they work towards the development of their very unique games. I would love to be a part of their concept artists, 3D modelling or to help create the story, the sounds for the game, quests, coding. They also appear to hire plenty of QA testers, as their games can be quite large and filled with possible bugs to find and fix.


Rockstar


Rockstar are well known for their open world free roam games such as the GTA series, but also for their successful release such as Red Dead Redemption. I admire the time they spend on these games to create a very large open world environment free for players to explore, the story and the overall enjoyment that is offered through the game for players. I would enjoy to be a part of this team to help create the setting, story and game play.


Capcom


Capcom have created some very successful titles such as Street Fighter, Dead rising and a very popular Resident evil series.

Wednesday, 5 October 2011

Portfolio Research

http://scuro.carbonmade.com/

I really like this person's portfolio for his large range of inspiring and talented concept art. The portfolio consists of a wide range of different types such as character concept, environment concepts and equipment/guns concepts

http://madmassey.com/

I chose this person for his involvement in the level design for some of the most popular games to date. He created many environments for single-player and multi-player. I am very interested in 3D environment modelling so it's interesting to see the person who helped create environments of some of my favourite games.

http://jessecarpenter.carbonmade.com/

I really like this persons 3D work, and the 3D demo reel in particular which showcases this persons work brought into UDK, this shows this persons 3D modelling brought into a game, and shows the different 3D objects in the environment.

Tuesday, 4 October 2011

Higher Education Courses

BSc (Hons) Computing And Games Development


http://www1.plymouth.ac.uk/courses/undergraduate/4230/Pages/CourseOverview.aspx



The course balances Games Development workshops with core Computer Science topics, supported by mainstream Computing modules. We actively encourage enterprise activity and provide a professional studio environment tailored to support agile development across new and emerging platforms.
We see our students working across the independent and commercial sector as agile developers with a passion for games and related interactive systems, but with realistic expectations. We have excellent links with a wide range like minded companies, with regular guest visits, placements and related events.
Work individually and as part of an interdisciplinary  team to hone your skills, develop your portfolio and deliver live projects as you carve a niche in this fast evolving sector.



FdSc Computer Games Technology



Students who have successfully completed their further education courses, either a National Diploma in a computing or media discipline or related A level subjects, who wish to study at a Higher Education level with a view to entering a career in computer games technology or design. It is also suitable for mature students who have relevant computing experience who want to return to learning or change career direction with a view to working in the games or computing industry.
Whether you are starting your university level study after completing your further education or returning to learning as a mature student this course will provide you with the skills and knowledge to enter the computer games/technology industry or assist you in your application to progress onto the third year at the University of Plymouth to achieve your BSc (Hons) degree in Computing and Games Development or other computing related fields

Design for Games (PCA)



Design for Games at Plymouth is much more than learning how to create yet another point-and-shoot scenario – although to be able to do that calls for a tremendous range of skills. Our students learn about the commercial entertainment industry and we equip them to find career openings, but the programme takes a much wider cultural view. It recognises that games technology is being put to a huge range of purposes, for example in education, medical simulation and architecture, and is informing the spread of new ideas about social and democratic design. The meaning and value of games and play are changing and deepening.
We teach the complete design chain from drawing on paper to developments in Photoshop, to making 3D models and adding texture and rig, as well as sound production, narrative structure and character development. You will explore how digital games have evolved in genre and design to become complex experientialnarrational texts with the power to influence how we understand stories and information. And just as the industry relies on teamwork among specialists we will encourage you to collaborate. Tuition is provided through lectures, studio-based activities and online through a virtual learning environment. You will be encouraged to meet practising designers and to participate in study visits, external commissions, national competitions and exhibitions. The reality of the games producing world is built into everything we do.