Tuesday, 4 October 2011

Higher Education Courses

BSc (Hons) Computing And Games Development


http://www1.plymouth.ac.uk/courses/undergraduate/4230/Pages/CourseOverview.aspx



The course balances Games Development workshops with core Computer Science topics, supported by mainstream Computing modules. We actively encourage enterprise activity and provide a professional studio environment tailored to support agile development across new and emerging platforms.
We see our students working across the independent and commercial sector as agile developers with a passion for games and related interactive systems, but with realistic expectations. We have excellent links with a wide range like minded companies, with regular guest visits, placements and related events.
Work individually and as part of an interdisciplinary  team to hone your skills, develop your portfolio and deliver live projects as you carve a niche in this fast evolving sector.



FdSc Computer Games Technology



Students who have successfully completed their further education courses, either a National Diploma in a computing or media discipline or related A level subjects, who wish to study at a Higher Education level with a view to entering a career in computer games technology or design. It is also suitable for mature students who have relevant computing experience who want to return to learning or change career direction with a view to working in the games or computing industry.
Whether you are starting your university level study after completing your further education or returning to learning as a mature student this course will provide you with the skills and knowledge to enter the computer games/technology industry or assist you in your application to progress onto the third year at the University of Plymouth to achieve your BSc (Hons) degree in Computing and Games Development or other computing related fields

Design for Games (PCA)



Design for Games at Plymouth is much more than learning how to create yet another point-and-shoot scenario – although to be able to do that calls for a tremendous range of skills. Our students learn about the commercial entertainment industry and we equip them to find career openings, but the programme takes a much wider cultural view. It recognises that games technology is being put to a huge range of purposes, for example in education, medical simulation and architecture, and is informing the spread of new ideas about social and democratic design. The meaning and value of games and play are changing and deepening.
We teach the complete design chain from drawing on paper to developments in Photoshop, to making 3D models and adding texture and rig, as well as sound production, narrative structure and character development. You will explore how digital games have evolved in genre and design to become complex experientialnarrational texts with the power to influence how we understand stories and information. And just as the industry relies on teamwork among specialists we will encourage you to collaborate. Tuition is provided through lectures, studio-based activities and online through a virtual learning environment. You will be encouraged to meet practising designers and to participate in study visits, external commissions, national competitions and exhibitions. The reality of the games producing world is built into everything we do.

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